The Complete Rhino Guide For Beginners
Learn the Basics for 3D modeling and visualization in Rhino for your design projects.
Discover modeling, documentation and rendering of schematic Architecture and designs in Rhino.
What You'll Learn
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Rhino 3D is a leading 3D modeler for Architects and designer, but it requires a good foundation for users to model effectively. In this Introduction Rhino Kit: Introduction to Rhino 7, you will learn the basics for Rhino 7 while working on a Modern Architecture Project Schematic Model to help you develop a firm foundation.
In this course, you will learn the basics of Rhino Geometry and then you will practically use these skills to model a concept design for a house.
This Course Includes:
Course Overview
The course begins by looking at the Rhino Interface and how to navigate it effectively. Rhino is a surface modeler and its setup focusing on the type of geometry or model work you are working on. Through the primer, you will know how to start and develop a project in the Rhino interface whether working on the view setup, with curves, with meshes, with renders, with SubD geometry and so on.
Section 1 Introduction To Rhino Geometry
Next, this course gives you a primer in Rhino Geometry. Rhino has a suite of geometry families to suite the type of model that you are working on.
Intro To Rhino Curves
This section begins with an introduction to creating and editing Rhino curves. These are not just by points, but also by complex calculations, so you will learn how to develop these effectively.
Intro To Rhino Surfaces and Solids
Next, this section covers how to create and develop surfaces and solids. This geometry family creates much of the beautiful curves and dynamic forms Rhino is known for.
Intro To Rhino Meshes
In the next part of this section, you learn about meshes in an introduction to Rhino meshes. Though similar to many mesh modelers at first glance, Rhino sets itself apart by your control and development of mesh models.
Intro to Rhino SubD Geometry
Finally, the close of this section covers creating and extensive development of SubD Geometry. SubD Geometry is a new feature in Rhino that gives dynamic modeling power once available in less precise modelers. In this part of the section, you will learn how to create complex SubD forms with functions to mirror, stick and manipulate SubD forms for smooth and well controlled models.
Section 2 Hands On Architecture Modeling In Rhino
For the hands on Architectural project, you will learn how to apply the skills in geometry and editing to create a modern home. We look at how to setup up the construction geometry. Then, we will model the various elements, floors, walls, windows and doors. Next we will create a plan and elevation. Finally, we develop the rendering. Rhino has lots of tools that make visualizing complex geometry very easy, and in this course, you will get the workflow so you can present your projects well.
What you learn in this course:
· How to navigate the Rhino interface
· How to create and edit surfaces, SubD geometry and meshes
· Workflow for solid and surface construction
· How to design a concept model for a building
· How to render drawings
· How to create annotated plans, and export pdfs
· How to use array and face editing functions
If you're ready to take your Rhino skills to the next level, then enroll and I will see you in my class.
About The Instructor
Brandon Aaron Gibbs is a licensed Architect and instructor, successfully helping thousands of students master design, modeling, and rendering in today's top design programs like Rhino, Grasshopper, SketchUp and Revit.
Who this course is for: architects, 3d designers
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(7) 5.0 average ratingIntroduction
Interface
Surface Modeling Basics
Navigation
Concepts For Designing In Rhino
Rhino Basics Quiz
Intro To Rhino Geometry
Lines Curves and Gumball Editing
Curve Edit Tool
Curves Review
Gumball Plane Control
Rebuilding Surfaces
Surface Basics
Surface From Edge Curves
Slicing Solids
Extrudes and Sweeps
Gumball Surface Editing
Creating And Editing Solids
Extrude To A Face
Editing Surface Points
Creating Surface Holes
Intro To Meshes
Offseting A Mesh
Editing Meshes
Mesh Solids
Editing Mesh Solids
Duplicate Hole Boundary
Mesh Edgeloops and Inset Functions
Mesh Creases
Basic SubD Planes
SubD Solids
Editing SubD Objects
Reflecting SubD Objects
Insets and Edgloops in SubD
Stitching SubD Object
Conclusion
Introduction To The Rhino Modern Home Project
Setting Up Rhino For 3D Modeling
Creating Walls, Roof, & Floor
Adding Windows With Surface Editing
Adding Mullions With ArrayCrv
Adding A Door
Adding A Site
Working With Layout and Drafting Views
Developing Plan View
Layout Print Preview
Adding A Door
Annotating and Exporting Final Drawings
Intro To Rendering In Rhino
Creating Emissive Lights
Adding Spotlights
Adding Point Lights
Adding Directional Lights
Adding Rectangular Lights
Adding Linear Lights
Render Properties Settings
Settings In Render Buffer Window
Finding Textures With SketchUp Texture Club
Background Settings _ Textures 01
Background Settings _ Textures 02
Environment Settings and Context
Introduction Editing Light Settings
Setting Up Texture Maps
Additional Rendering Settings
Libraries Panel
Intro To V-Ray For Rhino
Advanced V-Ray For Rhino
Rendering quiz
Intro To Grasshopper
Grasshopper Basics
Creating Voronoi Windows in Grasshopper
Preparing Model For Phasad Script
Preparing Grasshopper Inputs
Baking Panels
Running The Plugin
301 Designing The Site.mp4
303 Dividing The Site Footprint.mp4
304 Refining The Landscape.mp4
302 Modeling The Site.mp4
Model Layers Organization
Modeling Furniture In Rhino - Subd Chair
Modeling Furniture In Rhino - Subd Table
Developing Building Design.mp4
Designing The Front Entry.mp4
Designing The Door.mp4
Adding Site Roads And Parking.mp4
Splitting Topography For Roads.mp4
Refining The Entry
Voronoi Front Windows
Modeling Front Phasad Design.mp4
Adding Site Masking
Adding A Site Section
Updating Layout Documentation
Setting Up Layers For Printing
Exporting Drawing Set
Introduction To Views & Animations In Rhino
Setting Up Revolve and Sun Animations
Setting Up Path Animations
Setting Up Views
Axonometric Views
Setting Up Cameras
Rendering The Final Model In V-Ray
Defining Materials And Environment
Adding Site Entourage
Real Time Rendering In V-Ray Vision Render
Course Conclusion
Course Survey
Suggested Learning Next Steps