About

Discover modeling, documentation and rendering of schematic Architecture and designs in Rhino.

What You'll Learn

  • How To Start A Rhino Project
  • How To Draw 2d And 3d Geometry In Rhino
  • How To Work With Surfaces, Meshes And Subd Geometry
  • How To Create 3D Walls, Windows, Doors & Furniture
  • How To Prepare Orthographic Plans And Elevations Drawings In Rhino
  • How To Add Lights, Materials And Render Your Models With Rhino + V-Ray
  • How To Customize Surface Topologies

Description

Rhino 3D is a leading 3D modeler for Architects and designer, but it requires a good foundation for users to model effectively. In this Introduction Rhino Kit: Introduction to Rhino 7, you will learn the basics for Rhino 7 while working on a Modern Architecture Project Schematic Model to help you develop a firm foundation.

In this course, you will learn the basics of Rhino Geometry and then you will practically use these skills to model a concept design for a house.


This Course Includes:

  • 2 hour on-demand video
  • 3 articles
  • 2 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Assignments
  • Certificate of Completion

Course Overview

The course begins by looking at the Rhino Interface and how to navigate it effectively. Rhino is a surface modeler and its setup focusing on the type of geometry or model work you are working on. Through the primer, you will know how to start and develop a project in the Rhino interface whether working on the view setup, with curves, with meshes, with renders, with SubD geometry and so on.

Section 1 Introduction To Rhino Geometry

Next, this course gives you a primer in Rhino Geometry. Rhino has a suite of geometry families to suite the type of model that you are working on.

Intro To Rhino Curves

This section begins with an introduction to creating and editing Rhino curves. These are not just by points, but also by complex calculations, so you will learn how to develop these effectively.

Intro To Rhino Surfaces and Solids

Next, this section covers how to create and develop surfaces and solids. This geometry family creates much of the beautiful curves and dynamic forms Rhino is known for.

Intro To Rhino Meshes

In the next part of this section, you learn about meshes in an introduction to Rhino meshes. Though similar to many mesh modelers at first glance, Rhino sets itself apart by your control and development of mesh models.

Intro to Rhino SubD Geometry

Finally, the close of this section covers creating and extensive development of SubD Geometry. SubD Geometry is a new feature in Rhino that gives dynamic modeling power once available in less precise modelers. In this part of the section, you will learn how to create complex SubD forms with functions to mirror, stick and manipulate SubD forms for smooth and well controlled models.

Section 2 Hands On Architecture Modeling In Rhino

For the hands on Architectural project, you will learn how to apply the skills in geometry and editing to create a modern home. We look at how to setup up the construction geometry. Then, we will model the various elements, floors, walls, windows and doors. Next we will create a plan and elevation. Finally, we develop the rendering. Rhino has lots of tools that make visualizing complex geometry very easy, and in this course, you will get the workflow so you can present your projects well.


What you learn in this course:

· How to navigate the Rhino interface

· How to create and edit surfaces, SubD geometry and meshes

· Workflow for solid and surface construction

· How to design a concept model for a building

· How to render drawings

· How to create annotated plans, and export pdfs

· How to use array and face editing functions

If you're ready to take your Rhino skills to the next level, then enroll and I will see you in my class.


About The Instructor

Brandon Aaron Gibbs is a licensed Architect and instructor, successfully helping thousands of students master design, modeling, and rendering in today's top design programs like Rhino, Grasshopper, SketchUp and Revit.

Who this course is for: architects, 3d designers

Course curriculum

  1. 1
    • Introduction

    • Interface

    • Surface Modeling Basics

    • Navigation

    • Concepts For Designing In Rhino

  2. 2
    • Intro To Rhino Geometry

    • Curves Review

    • Lines Curves and Gumball Editing

    • Curve Edit Tool

    • Rebuilding Surfaces

    • Surface From Edge Curves

    • Gumball Plane Control

    • Surface Basics

    • Slicing Solids

    • Editing Surface Points

    • Gumball Surface Editing

    • Extrude To A Face

    • Extrudes and Sweeps

    • Creating Surface Holes

    • Creating And Editing Solids

    • Duplicate Hole Boundary

    • Offseting A Mesh

    • Intro To Meshes

    • Mesh Creases

    • Editing Mesh Solids

    • Mesh Solids

    • Mesh Edgeloops and Inset Functions

    • Editing Meshes

    • Basic SubD Planes

    • SubD Solids

    • Editing SubD Objects

    • Reflecting SubD Objects

    • Insets and Edgloops in SubD

    • Stitching SubD Object

    • Conclusion

  3. 3
    • Starting Home Project with Curves

    • Creating Walls

    • Solids

    • Adding Site And Window Profile

    • Window Mullions

    • Finishing Mullions Rendering

  4. 4
    • Working With Layout and Drafting Views

    • Developing Plan View

    • Layout Print Preview

    • Adding A Door

    • Annotating and Exporting Final Drawings

  5. 5
    • Intro To Rendering In Rhino

    • Creating Emissive Lights

    • Adding Spotlights

    • Adding Point Lights

    • Adding Directional Lights

    • Adding Rectangular Lights

    • Adding Linear Lights

    • Render Properties Settings

    • Settings In Render Buffer Window

    • Finding Textures With SketchUp Texture Club

    • Background Settings _ Textures 01

    • Background Settings _ Textures 02

    • Environment Settings and Context

    • Introduction Editing Light Settings

    • Setting Up Texture Maps

    • Additional Rendering Settings

    • Libraries Panel

    • Intro To V-Ray For Rhino

    • Advanced V-Ray For Rhino

  6. 6
    • Intro To Grasshopper

    • Grasshopper Basics

    • Creating Voronoi Windows in Grasshopper

    • Preparing Model For Phasad Script

    • Preparing Grasshopper Inputs

    • Baking Panels

    • Running The Plugin

  7. 7
    • 301 Designing The Site.mp4

    • 303 Dividing The Site Footprint.mp4

    • 304 Refining The Landscape.mp4

    • 302 Modeling The Site.mp4

  8. 8
    • Model Layers Organization

    • Modeling Furniture In Rhino - Subd Chair

    • Modeling Furniture In Rhino - Subd Table

    • Developing Building Design.mp4

    • Designing The Front Entry.mp4

    • Designing The Door.mp4

    • Adding Site Roads And Parking.mp4

    • Splitting Topography For Roads.mp4

    • Refining The Entry

    • Voronoi Front Windows

    • Modeling Front Phasad Design.mp4

  9. 9
    • Adding Site Masking

    • Adding A Site Section

  10. 10
    • Updating Layout Documentation

    • Setting Up Layers For Printing

    • Exporting Drawing Set

  11. 11
    • Introduction To Views & Animations In Rhino

    • Setting Up Revolve and Sun Animations

    • Setting Up Path Animations

    • Setting Up Views

    • Axonometric Views

    • Setting Up Cameras

  12. 12
    • Rendering The Final Model In V-Ray

    • Defining Materials And Environment

    • Adding Site Entourage

    • Real Time Rendering In V-Ray Vision Render

  13. 13
    • Course Conclusion

Social proof: reviews

5 star rating

Practical examples

Amber James

straight forward explanations. practical examples.

straight forward explanations. practical examples.

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5 star rating

Impressed

Grace Chavez

I am really impressed with this workshop

I am really impressed with this workshop

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Instructor(s)

Brandon Aaron Gibbs

Architect & Innovator

4.5+ Instructor Rating | 245+reviews | 10,000+ students

Brandon Gibbs is an award winning licensed Architect, Creative Director of MotionFORM and Architect in Residence at I Am The Studio. Brandon received a Masters in Architecture from the Architectural Association, studying under Patrik Schumacher of Zaha Hadid, where he began his thesis and research into parametric Architecture. Brandon has design several pavilions, universities, churches, modern homes in addition to several award winning film and animation projects. He regularly speaks and mentor young Architects and designers in organizations like AIA (American Institute of Architects) NOMA (National Organization of Minority Architects) and AIGA (American Institute of Graphic Artists). I have spoken at several design conferences, media events, network groups and have gone from consulting a diversity of clients to professing the secrets of design, branding to listeners at all levels. Designers of all shapes and sizes have learned and succeeded from my programs, and I’ll help you win, too if you give me a try.